Feb 01, 2010 Minecraft: Java Edition versions; Versions Demo. Locations; PC Gamer demo; Classic remake; Missing versions; Development cycle Pre-Classic (2009) Classic (2009) Indev (2009–10) Infdev (2010) Alpha (2010) Beta (2010–11) Full Release (2011–present) Other updates Launcher updates; Texture Update (2019) April Fools updates 2.0 (2013. MinecraftIndevGame - lib - minecraft.jar NOTE 1: The hack is not mine, i only got the 'Rana' files. NOTE 2: Ranas DON'T drop apples because i haven't figured out how to do that, this version of the game.
- Java Edition Indev 0.31 20100203 – Official Minecraft Wiki
- Minecraft Java Edition Infdev : Mojang : Free Download ...
Starting version | 0.31 (December 23, 2009) |
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Latest version | Minecraft Indev (February 23, 2010) |
Paid | No |
This page contains content that is no longer in the game. These features only exist in outdated versions of Minecraft. |
Indev (or InDevelopment) was an older test version of Minecraft's Survival mode, which succeeded Survival Test in Classic Mode. Indev was phased out in favor of Infdev after infinite maps were to be added into the game.
Indev was initially released on December 23, 2009 after Notch received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game. New features currently contained a more complex and realistic lighting scheme than Classic mode's and support for MD3 mob models, demonstrated by Rana. Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like torches or fire. As it progressed, its game play became standardized to that of Minecraft today, however with far fewer features.
Players would play on a limited map with dimensions determined by the shape and size characteristics. Game play was dramatically different from Survival Test and paved the way for future game modes to come. Players now had to use tools and weapons, gather and prepare food differently, utilize crafting and smelting and be wary of the time of day. Like Survival Test however, players still had to save their map to a file on their computer and reload it if they died.
Indev's limited maps soon raised opportunity for a game changing idea. On February 23, 2010, Indev received its last update and work on Infdev started, a new mode that would use maps that would have no boundaries and would go on forever. Indev remained available on minecraft.net during Infdev's life and into Alpha mode. In September 2010, Indev, along with Infdev were removed from the site and cannot be played anymore. A few functions that Indev contained are no longer seen in Minecraft today, such as picking out map characteristics, having to save and reload maps and the isometric map viewer. These were replaced by biomes, automatic map saving, respawning upon death and a new infinite map viewer (which has been removed).
The Indev House[επεξεργασία | επεξεργασία κώδικα]
When Indev was started, players were greeted with the newly added title screen, and the options to create a map or load a previous map. When creating a map, players had to assign four characteristics to their maps, the type, the shape, the size, and the theme. The map would then be created and spawn them in an “Indev House'. An Indev House was a 7 block wide × 7 block long × 4 block tall structure, with a 1×2 hole for players to exit and two torches on the interior. The House would be formed around the player's spawn point. An Indev House began made of moss stone (which was unavailable naturally on the map anywhere else) and chests filled with TNT, a full stack (99 at the time) of every type of block and every type of item. As Indev progressed from testing items and blocks to testing the actual survival aspect, these chests were removed. Later still, the design of the house was changed. The floor was made stone and the walls and roof were made of planks.
Features over Survival Test[επεξεργασία | επεξεργασία κώδικα]
- For a complete list of changes, see Indev version history.
- Inventory.
- Crafting.
- Map generation screen with configurable map themes, map types, and map shapes.
- Dynamic lighting.
- Other food like pork, bread and mushroom soup (later renamed stew) replaces mushrooms as consumable food to restore health.
- A new tesselator to speed up the game.
- Third person view toggle with F5.
- Isometric screenshot captured with F7.
- Decorative paintings.
- Tools and equipment.
- Farming.
- Updated Mobs (better path-finding, varying difficulty options).
- Day and night cycle (including a sun and moon).
- New map format (.mclevel).
- Firing arrows requires a bow.
- Furnaces and Smelting
- Torches and Fire
- New mob sounds(When attacked,pigs made an 'oink' sound,sheeps made a 'bah' sound while the hostile mobs and the player made the 'ooh' sound)
- New title screen
Trivia[επεξεργασία | επεξεργασία κώδικα]
- You cannot play Indev with the new launcher (unless you have both the Indev jar and json file.).
- It was possible that features like Indev's finite maps would have returned in the cancelled game mode Zombie Siege.
- Inside the Beta 1.9 pre-release 6 jar's 'title' folder is a file named 'earlyplayers.txt' that contains the account names of the supposed '1000 first paying alpha players' of Minecraft. According to a Reddit post by Jeb, the names were originally going to be displayed in the credits, but the list wasn't 100% accurate, so the idea was scrapped.[1]
- Indev's terrain.png contained the texture for the Web block, although it would not be added until Minecraft Beta a year later. The colored Wool blocks from Classic mode were also possible to obtain in Indev through hacks.
- There were textures for a chair block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
- If you try to play Indev today, without hacks or a proxy debugger, you will be kicked back to the main menu. On Indev 0.31 you will crash with a java.lang.NullPointerException. Sometimes this is caused by some folders or additional jars to be missing, but mostly the minecraft.net/indev login system removed.
- Indev had no gaps in the bedrock layer, neither did Classic, though Infdev and Alpha (Before 1.2.0) had them.
- In Indev and Infdev, while using a crafting table or inventory, the player's arm, while in first person view, would slowly sway back and forth. This does happen in early Alpha, but has been removed and is not currently known if it is intended to return.
- If you go far out of the edge of the map in Indev, you would be pushed back to the level. The more you travelled in this point the faster you will be pushed back. This does not happen in 0.31 Indev.
- If played today, Indev has sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
- If you dig into Indev's files, there is something called cube_nes.png. This is the same color pallete as the Nintendo Entertainment System video game console.
- If you play Indev today, your character will show up as a fully black figure. This is because Mojang removed support for skins via Indev. You can still become Steve by disconnecting from the internet.
- If char.png in the game files is replaced with a custom skin, this will be used instead when disconnected from the internet.
- Mobs in Indev used the default player hurt sound. They did not have their own special ones, as seen in modern versions of Minecraft.
- The screen will sometimes go black after you generate a world set to the 'Floating' map type. This may happen because 'Floating' map types used a slightly different file format, which prevented you from converting them to Infdev.
- There is a rare glitch that when you punch a sheep, it will drop magenta cloth instead of the normal gray cloth.
See also[επεξεργασία | επεξεργασία κώδικα]
References[επεξεργασία | επεξεργασία κώδικα]
- ↑https://www.reddit.com/r/Minecraft/comments/m9dtq/minecraft_now_contains_a_list_of_early_players/c2z71b5?context=1
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Paid | Yes |
Infdev (INFinite DEVelopment or IN Further DEVelopment) was the fourth phase in the development cycle of Minecraft and is only playable in single-player Survival mode, and was the third Minecraft development stage to have some of its versions released to the public.
Infdev succeeded Indev when Notch decided to rewrite the game's code to allow terrain to be 'infinite' and procedurally generated rather than finite. This principle of how maps are generated is similar to how current Minecraft levels are. Ever since Infdev, maps generated terrain theoretically 8 times the size of the Earth. Infdev was also the first appearance of the Far Lands. The edge of the map limits the world to 64,000,000 blocks by 64,000,000 blocks, or 4.096 billion square kilometers. For comparison, the Earth has a total surface area (including ocean) of 510 million square kilometers.
Features[edit]
- Massive brick pyramids spawn very rarely in early versions of Infdev. These pyramids reached from near the top of the world down to the ground. The base of the pyramid does not replace normally generated terrain except for water and air. The tops of these pyramids were commonly cut off. Little information is known about this structure because it is so old, and rare. The structure was used because there was no possible way to craft bricks.
- Infdev also includes the Far Lands. The Far Lands are not exclusive to Infdev; in fact, they first made their appearance in Infdev. The giant distortion wall at ±12,550,820 and beyond, most people thought of as The Far Lands was removed in Beta 1.8; however, the term has been used since to describe the far areas of the map and their strange shaky physics, as well as the end of the map at ±32 million. The position of the Far Lands changed twice in this version. Between February 27 and March 25, the Far Lands generated at ±33,554,432 and where just a giant solid wall of stone that went from sea level to the height limit, as well the end of the map was at ±16,777,216 and not ±32 million. On the March 27th release, the level generator updated from the Indev generator to the Alpha generator and the Far Lands as we know them came to be.
- 'Infinite' map generation
- More craftableitems
- 3D clouds
- Much more complex cave systems
- Dynamic fluid system
- Signs, ladders, and doors
- Minecarts and their rails (powered, detector and activator rails will come later)
- Wood and Cobblestone Stairs
Phases of Infdev[edit]
One can split Infdev into, at most, three phases.
Java Edition Indev 0.31 20100203 – Official Minecraft Wiki
Phase one started on February 27, 2010, and ended on March 25, 2010. This phase of Infdev was mostly for testing purposes, seeing as the player spawned with stacks of certain items in their inventory. Test structures, such as brick pyramids and obsidian walls, would generate throughout the world. This phase of the game brought all of Indev's features up to par with Infdev's infinite terrain.
Phase two started on March 27, 2010 and ended on April 20, 2010. This phase of the game was mostly used to fix bugs in the game. The terrain generator changed many times throughout this phase, and a new save format was introduced, along with the ability to save up to 5 worlds in the client.
Phase three started on June 7, 2010 and ended on June 30, 2010. This was the 'extra phase' of Infdev, since all of Indev's features had been caught up to Infdev's infinite terrain, and this phase mostly added new features. This phase saw the addition of many things, such as doors, signs, ladders and stairs. This phase also introduced Seecret Updates, which added things such as minecarts and rails, and dungeons and spawners. On June 29, 2010, Notch started to develop the offline client of the game, which no longer required the player to use a browser to play Minecraft. Since these versions only added new features, one could consider them as early Alpha versions.
Alpha replacing Infdev[edit]
Because Infdev's main purpose was to catch an infinite terrain version up to par with Indev's content, that purpose was filled around June 2010. Infdev was replaced by the name of Alpha as a sign of progression towards release. Infdev no longer gets updated, and its link has been removed from the Minecraft website.
Infdev, along with Indev, were still available on Minecraft.net up until September 2010, and to play Infdev now, players must use the option for playing another version of the game in the new launcher.
Alpha's transition was an arguably 'gradual' one, as the version Alpha v1.0.0 was originally an Infdev version, which was only defined as being Alpha v1.0.0 upon the release of Alpha v1.0.1.
Trivia[edit]
- Infdev was given its name as a play on words from Indev (which stood for IN DEVelopment); the 'Inf' stands for Infinite.
- Infdev is silent since the Infdev resources have been removed from minecraft.net/resources (unless the user uses a proxy for the resources), but this does not happen to Indev.
- Breaking a block when directly on top of it would not show the breaking animation in Infdev.
- In early versions of Infdev, the player would start with 990 wood planks and 999 glass blocks.
- In the terrain.png (the file with all of the textures), two identical textures for gears could be seen. These would be replaced by the animated textures for clockwise and counter-clockwise gears in-game. The actual gear textures (which the animation is based on) were located in the
misc
folder, under the namesgear.png
andgearmiddle.png
. - In the same file, a strange and out of place texture could be seen below the sapling, which appeared to be a jumble of red, orange, and white pixels. However, it was later replaced with a solid red square, with the words 'FIRE TEX! HNST' written on it. This texture is replaced with the animated fire texture in-game.
- There is a rumor that in the files, an unused level type called the 'Skylands' could be found, which might've been a new file type for Indev (possibly the Floating world type).[more information needed]
- From the February 27 to April 15, 2010 Infdev versions, mobs did not spawn due to a bug in the code. The April 15 version fixed this.
- Although only one version of infdev is available through the launcher, all except one of the infdev versions of the game have been archived in their unmodified states on third party websites.
See also[edit]
Version history | |||
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Java Edition |
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Bedrock Edition |
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Education Edition |
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Legacy Console Edition |
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New Nintendo 3DS Edition |