Image.bin is the raw cd image file. Image.cue is the track index file containing track types and offsets. Basename is used for the beginning part of the created track files. The produced.iso track contains an ISO file system, which can be mounted through a loop device on.
However, you are lucky if you have a small supplement to your MP3 file - a CUE sheet. You can load the CUE file into some media player and see tracks, their names etc. You can also easily burn the file to create Audio CD with tracks. No need to cut the big file. If you don't have such a file, you can easily create a CUE sheet yourself. Apr 10, 2005 Another option is to convert the bin/cue pair of files to an iso and then use the native Mac OS X DiskUtility to burn the image. You can create an iso from a bin/cue pair of files with the command line utility bitchunker. A BIN and CUE file together create a binary replica (disk image) of a CD or DVD in an image format. They are useful to create high quality back ups. They can be created and used by burning softwares or image file utility tools like Daemon Tools.
Emulating games is fun, but while SNES, NES and Genesis games are easy to find and run, PlayStation games are a bit more complicated. Unlike the others, they come in a dozen of different disc formats.
Most commonly, you'll find PlayStation games distributed as a zip-file and inside you'll find one or more bin files. Each bin-file represents a track on the game CD-ROM. From my experience, the first track is always data and any subsequent tracks are audio - at least for PlayStation 1 games. Unfortunately, emulators and virtual drive managers won't load multiple tracks automatically. They need something called a cue sheet, which is a special textfile that works as a tracklist. It's supposed to represent a CD-ROM and define which tracks are on the CD-ROM, which order, what format they are (data or audio) and the filename of the bin file for each track.
Given the importance of this cue sheet, it's sad how distributors of roms often forget to generate/include the file (or include an invalid one). For ePSXe, it seems that you can load the first bin directly, but background music will be missing and you'll be disappointed. 😞
With a little technical skill and a great deal of patience you can write suitable cue-files yourself for each of your games in notepad, but it's errorprone, boring and it can be automated. So guess what... I wrote the script, so you don't have to! 😊
Prior to making this webpage, I found a few existing tools that attempt to solve this issue. I tried three different ones - Thorst's CueMaker, Liors Cue Maker 2.4 and Lior's Cue Maker unknown version. Unfortunately, neither of the tools seem to support games with multiple bin files and since these games are the ones that won't have music without a cue sheet, these tools don't really solve the problem.
This webpage also assumes that the first track is data, while all subsequent tracks are audio. This assumption seems to hold true for every PlayStation game I have tried so far.
Drag your bin files onto the dropzone below and have the cue sheet generated automatically. Your files will not be uploaded or anything. The dropzone is used to read the filenames of the bins, so this webpage can generate a cue sheet for you.